It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).
Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.