We hope everyone is keeping well, it’s been a very busy few months at Triangular Pixels with having to look after the baby Pixel full time (current situation and all). We’ve had to focus on a lot of design documents; from new gadgets and gameplay, to working out our production schedule and budgets. We’ve feeling pretty organised at the moment. … read more
Big update this week – we unveil a big feature of Unseen Diplomacy 2 that you have all been waiting for! We also talk about Venturefest and what gameplay we have so far.
Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.