We’ve been so busy working towards the Cornwall ATI Innovation event held on the 13th Feb 2020. A lot has gone into the game!
It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).
Lasers are an important part of our game, so since they’ve got a big visual overhaul, I thought it’d be interesting to break it down and see how all the elements work together.
Welcome back! Last time we talked a little about the history of portals in games, this time I’m going to go into some of the details of getting portals to work in Unity for UD2.
Unseen Diplomacy is all about bending space around the player so they can explore a really big space in a much smaller space. The way we did this in UD1 was technically very simple, but required a lot of careful manual work. For UD2 I want to use portals instead, so let’s do a brief history of portals why they’re… read more