It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).
Lasers are an important part of our game, so since they’ve got a big visual overhaul, I thought it’d be interesting to break it down and see how all the elements work together.
Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.