“Insanity is doing the same thing over and over again and expecting different results.”
It’s been a bit of an ‘everything’ week here as we’ve been preparing a build for Venturefest South West, which is an innovation and investment event we’ll be showing and talking at next week.
Lasers are an important part of our game, so since they’ve got a big visual overhaul, I thought it’d be interesting to break it down and see how all the elements work together.
Welcome back! Last time we talked a little about the history of portals in games, this time I’m going to go into some of the details of getting portals to work in Unity for UD2.
Unseen Diplomacy is all about bending space around the player so they can explore a really big space in a much smaller space. The way we did this in UD1 was technically very simple, but required a lot of careful manual work. For UD2 I want to use portals instead, so let’s do a brief history of portals why they’re… read more
Greetings Agent. Agents such as yourself and others across the world have been filling in our player survey and we’ve had a great response! It’s super useful for us to figure out what direction UD2 should be going in. We’re keeping the survey open for another week, but one thing is already very clear – players’ primary platforms are HTC… read more