Our Dream Mission Takes Flight with UK Games Fund and an Industry Giant

We’re thrilled to announce that Unseen Diplomacy 2, our innovative VR spy game, has secured funding from both the UK Games Fund and a leading VR industry company (name withheld for now)! This dream mission is finally taking flight, and we couldn’t be more excited to share the news with our community. This funding validates our vision for Unseen Diplomacy… read more

Posted in News | Comments Off on Our Dream Mission Takes Flight with UK Games Fund and an Industry Giant

Prototype Complete!

We’re happy to announce that Unseen Diplomacy 2’s technical prototype is complete, and that we’ll be using this along with our shiny pitch deck to pitch to publishers for funding for the full game. It’s been an incredibly busy year of pre-production, with a LOT of hard technical challanges we’ve overcome. We’re super happy with our art style, with the… read more

Posted in News | Comments Off on Prototype Complete!

100% Self Navigation with Environmental Redirection in Unseen Diplomacy 1

Unseen Diplomacy casts you as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course created by the Vive’s incredible virtual reality environment, you will run and roll, sneak and solve your way through volcano lairs and moon bases.  But one of the most innovative ideas Unseen Diplomacy… read more

Posted in Deep Dive, Level Generation | Comments Off on 100% Self Navigation with Environmental Redirection in Unseen Diplomacy 1

Pitch Development Update

We’ve had some incredible support from local development grants over the past couple of years. They have allowed us to develop a polished pitch presentation for Unseen Diplomacy 2, and a technical demo to start to show publishers and go for national grants.

Posted in News | Comments Off on Pitch Development Update

New Working Circuitry

We hope everyone is keeping well, it’s been a very busy few months at Triangular Pixels with having to look after the baby Pixel full time (current situation and all). We’ve had to focus on a lot of design documents; from new gadgets and gameplay, to working out our production schedule and budgets. We’ve feeling pretty organised at the moment. … read more

Posted in Design | Comments Off on New Working Circuitry

Showing at ATI Cornwall Innovation

We’ve been so busy working towards the Cornwall ATI Innovation event held on the 13th Feb 2020. A lot has gone into the game!

Posted in Events, Graphics | Comments Off on Showing at ATI Cornwall Innovation

Procedural Generation and Randomness

“Insanity is doing the same thing over and over again and expecting different results.”

Posted in Deep Dive, Level Generation | Comments Off on Procedural Generation and Randomness

Automatic scaling of VR worlds is in and is working!

Big update this week – we unveil a big feature of Unseen Diplomacy 2 that you have all been waiting for! We also talk about Venturefest and what gameplay we have so far.

Posted in Design, Events | Tagged | Comments Off on Automatic scaling of VR worlds is in and is working!

Preparing for Veturefest

It’s been a bit of an ‘everything’ week here as we’ve been preparing a build for Venturefest South West, which is an innovation and investment event we’ll be showing and talking at next week.

Posted in Events | Tagged , , , | Comments Off on Preparing for Veturefest

Making the building blocks

It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).

Posted in Graphics | Tagged , , | Comments Off on Making the building blocks

Triangular Pixels

50 User(s) Online Join Server
  • Nemesis Warlock
  • Oscar_Composer🔜Develop Brighton
  • 0...

Follow on Twitter