We’ve been so busy working towards the Cornwall ATI Innovation event held on the 13th Feb 2020. A lot has gone into the game!
“Insanity is doing the same thing over and over again and expecting different results.”
Big update this week – we unveil a big feature of Unseen Diplomacy 2 that you have all been waiting for! We also talk about Venturefest and what gameplay we have so far.
It’s been a bit of an ‘everything’ week here as we’ve been preparing a build for Venturefest South West, which is an innovation and investment event we’ll be showing and talking at next week.
It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).
Lasers are an important part of our game, so since they’ve got a big visual overhaul, I thought it’d be interesting to break it down and see how all the elements work together.
Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.
Welcome back! Last time we talked a little about the history of portals in games, this time I’m going to go into some of the details of getting portals to work in Unity for UD2.
Unseen Diplomacy is all about bending space around the player so they can explore a really big space in a much smaller space. The way we did this in UD1 was technically very simple, but required a lot of careful manual work. For UD2 I want to use portals instead, so let’s do a brief history of portals why they’re… read more
We hope you had some great holidays! We’re back in the office after a month of moving and of various family activities and our new DV1 Knuckles have arrived. This weeks blog post we’re continuing to analyse the results of our survey, and will be covering accessibility issues.