New Working Circuitry

We hope everyone is keeping well, it’s been a very busy few months at Triangular Pixels with having to look after the baby Pixel full time (current situation and all). We’ve had to focus on a lot of design documents; from new gadgets and gameplay, to working out our production schedule and budgets. We’ve feeling pretty organised at the moment. … read more

Posted in Design | Comments Off on New Working Circuitry

Showing at ATI Cornwall Innovation

We’ve been so busy working towards the Cornwall ATI Innovation event held on the 13th Feb 2020. A lot has gone into the game!

Posted in Events, Graphics | Comments Off on Showing at ATI Cornwall Innovation

Procedural Generation and Randomness

“Insanity is doing the same thing over and over again and expecting different results.”

Posted in Deep Dive, Level Generation | Comments Off on Procedural Generation and Randomness

Automatic scaling of VR worlds is in and is working!

Big update this week – we unveil a big feature of Unseen Diplomacy 2 that you have all been waiting for! We also talk about Venturefest and what gameplay we have so far.

Posted in Design, Events | Tagged | Comments Off on Automatic scaling of VR worlds is in and is working!

Preparing for Veturefest

It’s been a bit of an ‘everything’ week here as we’ve been preparing a build for Venturefest South West, which is an innovation and investment event we’ll be showing and talking at next week.

Posted in Events | Tagged , , , | Comments Off on Preparing for Veturefest

Making the building blocks

It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).

Posted in Graphics | Tagged , , | Comments Off on Making the building blocks

Visual Effect Breakdown – Lasers

Lasers are an important part of our game, so since they’ve got a big visual overhaul, I thought it’d be interesting to break it down and see how all the elements work together.

Posted in Graphics | Tagged , | Comments Off on Visual Effect Breakdown – Lasers

Diegetic Design: A Start that Makes Sense

Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.

Posted in Design | Tagged | Comments Off on Diegetic Design: A Start that Makes Sense

Portal Rendering Part 2 – Rendering Portals in UD2

Welcome back! Last time we talked a little about the history of portals in games, this time I’m going to go into some of the details of getting portals to work in Unity for UD2.

Posted in Graphics | Tagged , , | Comments Off on Portal Rendering Part 2 – Rendering Portals in UD2

Portal Rendering Part 1 – A Brief History Of Portals

Unseen Diplomacy is all about bending space around the player so they can explore a really big space in a much smaller space. The way we did this in UD1 was technically very simple, but required a lot of careful manual work. For UD2 I want to use portals instead, so let’s do a brief history of portals why they’re… read more

Posted in Deep Dive, Graphics | Tagged , , | Comments Off on Portal Rendering Part 1 – A Brief History Of Portals

Triangular Pixels

17 User(s) Online Join Server
  • Hockeykid107
  • VR Game Rankings
  • BOLL

Follow on Twitter