Developer: Triangular Pixels
Developer Website: https://triangularpixels.com/
Based in: Bude, Cornwall, UK
Release date: TBA
Regular Price: TBA
Age Restriction: +3, with Meta Quest 3 being a +10 platform
(see https://www.meta.com/gb/quest/parent-info/ )
Platforms: Meta Quest 3, Meta Quest 3S, Steam
Contact: vincent@planofattack.biz
You're a secret agent during a dangerous time, evil-doers are plotting to destroy the world. Complete missions, manage your agents & use Intel to narrow down the plot & save the Earth. Play a real-life VR obstacle course using every inch of your room - run, roll, sneak & hack to victory.
Unseen Diplomacy is back and better than before! It's up to you and your Agents to save the world from evil-doers with a new campaign, locations, missions, objectives, and gadgets - while new threats also stand in your way. Don't just play as a spy - be one!
- Infiltration stealth/action gameplay where you physically have to sneak, dodge, roll yourself around your play space with your inventory full of spy gadgets to help you on your way
- Missions and objectives that test your observation, awareness, agility and mind
- A replayable campaign spread across the world, including in regions not normally featured in video games such as EU, Australia and New Zealand
- Threating security trying to stop your every move from lasers and crushers, to CCTV and robots
- Stunning comic book style perfect for readability in VR while being immersive and engaging, with the onomatopoeia comic popups really helping for those playing without sound on!
- Super physical made accessible, with the game able to grow to your play space, able to be played standing or seated, and features for those who are shorter, have only one controller or have tremors
- EXCLUSIVE to Meta Quest is our Mixed Reality spy training simulator with the wonderful benefit of being able to see your family's reactions to your 'agility' in avoiding security in your own living space
It all started at a 24-hour game jam in London, July 2015. Valve was touring with very early prototype Vive headsets, giving developers their first chance to try the new room-scale VR hardware. The jam’s theme was “Room Scale,” and the Hatton Garden Heist had just hit the news — so we ran with the idea and built our own heist game.
We wanted to experiment with making a small play space feel much larger by dynamically loading and unloading rooms, and by subtly turning players around as they moved. We also designed the game to get players using the entire volume of their space — crawling, reaching, ducking. The result? It was a hit.
(You can read more about the jam and our original prototype here: https://blog.triangularpixels.com/events-2/london-vive-vr-jam-the-hatton-garden-heist/)
We’d always wanted to make an installation game, so we took the Hatton Garden concept and expanded on it in the weeks that followed. We brought a new version to GameCity 2015 in Nottingham — but this time, you weren’t a criminal. You were the hero. A spy infiltrating a facility. That’s when Unseen Diplomacy was born.
The original Unseen Diplomacy (https://unseendiplomacy.com/) introduced what we call environmental redirection. Players physically walk around a room, but the environment changes in front of and behind them without them noticing — creating the illusion of a huge, continuous level. Combined with fast-paced action that had you running, dodging, crawling, and even rolling, it was thrilling to play and to watch.
The GameCity demo went incredibly well. Footage and write-ups went viral, and Valve invited us to showcase Unseen Diplomacy at GDC to help launch the Vive. But at that point, it was still a tiny, scrappy game jam project — extremely short, built on zero budget, with no artist support, and requiring a 3m x 4m play space.
Despite that, Valve encouraged us to release it. So we did — in April 2016, as a launch title for the original Vive. It was a breakout success with players and press, winning awards and earning a BAFTA nomination for Innovation — the first game jam title and likely the lowest-budget game to do so.
Since then, we’ve had countless players asking for a full version and ports to standalone HMDs. We’ve spent years trying to make that happen. But it hasn’t been easy. As a woman-led team, we’ve had to not only pitch the game and platform, but prove ourselves too — often facing mistrust of our leadership despite a proven track record. One publisher even told us they didn’t trust our studio head’s experience — despite her working in games since 2008, leading the studio since 2014, and successfully shipping multiple titles.
Thanks to support from Cornwall-based public grants, the UK Games Fund, and eventually private investment, and saving money earnt from contracting for other teams, we were finally able to kick the project off properly. We then only had the technical and creative challenges to deal with!
The Immersive Spy Simulator
Our innovative environmental redirection system creates a holodeck-like experience, allowing you to walk around your real-world room at your own pace and with no need for fake locomotion. As you explore the game subtly alters the virtual environment behind your back, enabling you to keep moving and discovering levels that are much larger than the physical space you're actually in.
Use your own body to twist, turn, dodge, run, roll and crawl your way through threats and security - recreating a real assault course in your living room. Incredibly fun to both play and watch, and a real workout - track how much with Spy Stats.
No matter if your space is big or small, UD2 has been designed to automatically fit your room with no compromises!
Unable to move quite so freely? Having to play seated? Unseen Diplomacy 2 has added optional locomotion, extra reach & bonus height, stance changing if you're unable to duck or crawl, and calming hands for tremors. Play how you need and without taking a single step forward if you wish.
Investigate & Save the World
New for Unseen Diplomacy 2 is the campaigns and missions! Choose where in the world to start, decide where to investigate and complete missions with differing challenging objectives. Success leads to new Intel which you use to narrow down who the evil-doer is, what they are trying to do, where and when they will do it - leading you to the final climax.
Manage and upgrade your spies while you avoid (or challenge!) the enemy counterspies chasing your team around the world. Be tactical where you place your spies, because there is a doomsday timer ticking! When you do start to narrow down where the final showdown will be, you will want a spy already there.
Your Tools vs. Their Methods
What's a spy without their gadgets? Unseen Diplomacy 2 takes inspiration from the 90's where every gadget was still a separate device rather than the modern mobile phones doing everything! Make sure to choose the right type of tool for the job. No one wants the squeaky old wire clippers that catch the attention of the patrolling security bots!
Utilize your new spy watch to guide you through the level, it's easy to get lost out there agent!
Spies need disguises! Find and choose which suits you and will fool the security, and find they each have their benefits and downsides. More pockets? More health? More sneaky?
And the security has their own new tricks to find and disable you. From bots that'll take your photo and report you, to the bots that respond to alarms, to the obstacles and threats that'll burn, pierce, slice or crush you. You will have to stay on your toes!
Handcrafted & Procedural Gameplay
Unseen Diplomacy 2's procedural campaign, levels and challenges are able to adapt to your play space and keep your playing, offering a fresh experience every time. However, we've developed a completely new system which enables skilled level designers to still tailor and hand craft the experience for that right gameplay feel and pacing.
But that handcrafted feel goes further - with our stunning new comic book art style designed to be both incredibly immersive and readable for VR. Props look great both far away and up close with super crisp detail. Enjoy exploring around stylish and fully interactive environments such as high-tech HQs to grand mansions, secret labs, and treacherous hideouts.
Triangular Pixels is an award-winning independent game studio based in Cornwall, UK, currently specialising in innovative, immersive experiences for virtual, mixed, and augmented reality but is 100% gameplay first. Founded in 2014, the studio has released the PS VR exclusive Smash Hit Plunder and is best known for Unseen Diplomacy, a pioneering room-scale VR game that earned a BAFTA nomination for Innovation. Led by industry veteran's John Campbell and Katie Goode, Triangular Pixels pushes the boundaries of interaction and accessibility in games, blending technical creativity with thoughtful family friendly design. The studio is proudly a life-first, diverse team and committed to creating joyful, impactful games that are as fun to watch as they are to play.