Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.
Unseen Diplomacy is all about bending space around the player so they can explore a really big space in a much smaller space. The way we did this in UD1 was technically very simple, but required a lot of careful manual work. For UD2 I want to use portals instead, so let’s do a brief history of portals why they’re… read more
We hope you had some great holidays! We’re back in the office after a month of moving and of various family activities and our new DV1 Knuckles have arrived. This weeks blog post we’re continuing to analyse the results of our survey, and will be covering accessibility issues.
The results of our survey are in! With the help of the SWCTN we had some proper time to sit and seriously research, and this time is all about where VR games are played.