Automatic scaling of VR worlds is in and is working!

Big update this week – we unveil a big feature of Unseen Diplomacy 2 that you have all been waiting for! We also talk about Venturefest and what gameplay we have so far.

Posted in Design, Events | Tagged |

Preparing for Veturefest

It’s been a bit of an ‘everything’ week here as we’ve been preparing a build for Venturefest South West, which is an innovation and investment event we’ll be showing and talking at next week.

Posted in Events | Tagged , , , |

Making the building blocks

It’s been a really productive week at Triangular Pixels! We’ve had pretty dull and boring gray rooms for a while, but now we’ve started getting in more game-looking rooms and challenges. This weeks blog post is about how we’re authoring our environment visuals (with a disclaimer that they are still very much in progress!).

Posted in Graphics | Tagged , , |

Visual Effect Breakdown – Lasers

Lasers are an important part of our game, so since they’ve got a big visual overhaul, I thought it’d be interesting to break it down and see how all the elements work together.

Posted in Graphics | Tagged , |

Diegetic Design: A Start that Makes Sense

Something I’ve has been working on recently is how we start and finish levels in Unseen Diplomacy 2. We’re keen on keeping everything in world through the use of diegetic design.

Posted in Design | Tagged |

Portal Rendering Part 2 – Rendering Portals in UD2

Welcome back! Last time we talked a little about the history of portals in games, this time I’m going to go into some of the details of getting portals to work in Unity for UD2.

Posted in Graphics | Tagged , , |

Portal Rendering Part 1 – A Brief History Of Portals

Unseen Diplomacy is all about bending space around the player so they can explore a really big space in a much smaller space. The way we did this in UD1 was technically very simple, but required a lot of careful manual work. For UD2 I want to use portals instead, so let’s do a brief history of portals why they’re… read more

Posted in Deep Dive, Graphics | Tagged , , |

The State of VR Survey: Keep Going Agent!

We hope you had some great holidays! We’re back in the office after a month of moving and of various family activities and our new DV1 Knuckles have arrived. This weeks blog post we’re continuing to analyse the results of our survey, and will be covering accessibility issues.

Posted in Deep Dive | Tagged , , |

The State of VR Survey: How does your VR room compare?

The results of our survey are in! With the help of the SWCTN we had some proper time to sit and seriously research, and this time is all about where VR games are played.

Posted in Deep Dive | Tagged , , |

DevBlog Begins!

Greetings Agent. Agents such as yourself and others across the world have been filling in our player survey and we’ve had a great response! It’s super useful for us to figure out what direction UD2 should be going in. We’re keeping the survey open for another week, but one thing is already very clear – players’ primary platforms are HTC… read more

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